diff --git a/src/Language/LanguageStrings.js b/src/Language/LanguageStrings.js index 87ac898..8676559 100644 --- a/src/Language/LanguageStrings.js +++ b/src/Language/LanguageStrings.js @@ -54,7 +54,7 @@ const languageStrings = { embedded_game: 'Embedded game', ios_airports: 'iOS airport', festival_simulator: 'Festival simulator', - kanji_application: 'Kanji applicatition', + kanji_application: 'Japanese memory mobile application', metroid_horizontal_shooter: 'Metroid horizontal shooter game', raspberry_pi_jukebox: 'Raspberry Pi Jukebox', teslamaze: 'TeslaMaze', @@ -117,7 +117,7 @@ const languageStrings = { embedded_game: 'Embedded spel', ios_airports: 'iOS luchthavens', festival_simulator: 'Festival simulator', - kanji_application: 'Kanji applicatie', + kanji_application: 'Japanse geheugensteun mobiele applicatie', metroid_horizontal_shooter: 'Metroid horizontale shooter spel', raspberry_pi_jukebox: 'Raspberry Pi Jukebox', teslamaze: 'TeslaMaze', diff --git a/src/Pages/Software/Projects/ConfigAutomation.js b/src/Pages/Software/Projects/ConfigAutomation.js index b32399f..566b636 100644 --- a/src/Pages/Software/Projects/ConfigAutomation.js +++ b/src/Pages/Software/Projects/ConfigAutomation.js @@ -23,7 +23,7 @@ const ConfigAutomation = () => {

Development

-

This project started as a local Python 2 script when it started, to only automate very specific settings. It later moved to USB drives and eventually to a VM on a network.

+

This project started as a locally run Python 2 script, to only automate very specific settings. It later moved to USB drives and eventually to a VM on a network.

It eventually grew to support multiple product lines and at this moment I joined the other programmer to further extend this software after my internship.

Here I learnt working properly with Git and designing software architecture. I also learnt how to create automation by interfacing by GUI automation with AutoHotkey and combine multiple APIs to achieve results.

The automation software also used other resources like Tera Term scripts.

diff --git a/src/Pages/Software/Projects/KanjiApplication.js b/src/Pages/Software/Projects/KanjiApplication.js index fcc33c2..e64ab76 100644 --- a/src/Pages/Software/Projects/KanjiApplication.js +++ b/src/Pages/Software/Projects/KanjiApplication.js @@ -9,7 +9,7 @@ const KanjiApplication = () => {

Kanji flashcard Android application

Personalized Japanese learning

In my free time I like to learn Japanese. I am married with someone from Japan, so being able talk with her parents in their own language is nice! You also pick up much of the culture through learning the language.

-

I wanted a personalized way to learn Kanji. I keep track of the words I want to learn in a small SQLite database. If I come across a Japanese word, I can enter it in the database myself, because many language learning applications give you a preset of words, usually of the joyo Kanji. The database can also be exported and imported to a file from the application.

+

I wanted a personalized way to learn Kanji. I keep track of the words I want to learn in a small SQLite database. If I come across a Japanese word, I can enter it in the database myself, because many language learning applications give you a preset of words, usually of the jōyō Kanji. The database can also be exported and imported to a file from the application.

@@ -29,7 +29,7 @@ const KanjiApplication = () => {

Settings

-

By user input, the difficulty of a Kanji is determined. A Kanji that is often guessed wrong will increase in difficulty and can be asked more frequently. Questioning can be done based on time and certain aspects of the Kanji can be shown or hidden. Finally, a dark and light mode offers some more customizability, along with the sizes of the characters.

+

By user input, the difficulty of a Kanji is determined. A Kanji that is guessed wrong often will increase in difficulty and can be asked more frequently. Questioning can be done based on time and certain aspects of the Kanji can be shown or hidden. I added a dark- and light mode and the sizes of the characters can be changed.